And hey! It's not such a big deal.The fact is the level of addiction just isn't that great. You get the feeling that somebody really wanted to create a fireworks game, perhaps for years he or she was brooding over the idea, and this is how it turns out. It works.įantaVision is one of those games that appears every once in a while and that is comprised of surprisingly originality. The other part of the sound is the announcer who calls out the kinds of chains you earned. Instead it creates a breezy little white noise in the background. It's synthy supermarket, elevator muzak, and it's truly not meant to be heard. It's not only weird old cheesy Japanese-like AM radio, it's clear that the music was conspicuously composed that way. Sound To be honest, the sound is weaker than anything else. The highlight of FantaVision is seeing the fireworks swiveling up into the air, holding and gently descending before they explode in a massive 20-chain. They are either red, blue green, or a combination of the three. The fireworks are the other 50% of the graphics. However you dice it, it's usually black and simple. The screen is black with night, and shows a variety of backgrounds from a city at night, complete with glimmering lights from buildings and houses, or later in, you actually move through space amongst space stations and nebulae. There is no stunning mountain of polygons to blow you away. Graphics FantaVision is very simple, graphically. The two-player mode is FantaVision's saving grace - it's challenging and fun, and you simply have to play just one more game. So, you pull off a major set of chains and watch the line widen your side of the screen for even bigger points, and this narrows your opponent's real estate. What's neat is that the line moves to one side or the other depending on how well you're doing. human with a single vertical line splitting the screen. It's simple and somewhat addicting in the single player mode, and what's nice is that Sony Computer Entertainment America added a two-player mode in the US and European versions of the game, so the slight addiction is even greater. There is very little gray area where you sort of want to play. FantaVision is definitely a quick-eye-hand coordination game that'll rattle your carpels in no time.įantaVision will either catch you or leave you dry instantly. The gameplay part of FantaVision requires skill, timing, and quick reactions. Multicolored flares are key to earning high scores. Using multiflares, players can connect different colored flares, such as red flares with green flares, or blue flares with green flares, and so on. There are daisy chains, Stars, and Starmines, among others. The higher the chain count (10, 14, 19, etc.) the higher your score. Lighting off more than one flare is considered a chain. The object is to recognize the kind of firework and use it to your advantage. Multiflares actually break apart into smaller flares that can be set off again. And when a new set of flares comes onscreen, you can set off your willows and thus set off the new wave (if they are the same color), for extra points. Willows are great to chain with because for one, the reach down toward the bottom of the screen, where the next wave of flares come from. For instance, Peonies explode in regular circular forms, but Willows are those fireworks that explode downward, kind of like a willow tree's branches and leaves. Each has a slightly different visual and functional quality that effects gameplay. There are at least six different kinds of fireworks ¿ Peonies, Daisy Flares, Willows, Flashes, Wides, and Multi or Wild Flares. Its gets quite challenging, even hard, and for some, downright discouraging. It's quite dazzling in a simple kind of way. These lovely little flares shoot up from the ground over a night sky and you set them off, and the more fireworks you light off at once, the more points you earn, but also the prettier the screen. Just imagine if you had redesigned the old game Electrobright into a videogame - you'd get this.Ĭonnecting fireworks, that's pretty much the basis of the game. Essentially, the more you connect the more points you earn. A line from the cursor moves in 360 degrees and using the left analog controller, you line up similar colored fireworks, and then set them off in the sky for points. In FantaVision, players use a cursor that floats in mid-screen to connect like colored fireworks that shoot into the air from outside the screen. FantaVision sort of has it, too.īut let's get to the game (I mean, tell me what the hell is FantaVision, anyway?). (Just imagine listening to more than three rockabilly songs in a row and you'll get the point.) Most puzzle games have this trite sort of one-dimensional quality, but what they have gobs of to counter it is drug-like addicting gameplay. It's fun, colorful and really gets you going, but you'll quickly want to hear something else. Gameplay The fact is FantaVision is sort of like rockabilly music.
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